I e-mailed this, but figured I'd post it, too:
For the record—aside from any overall assessment of playability etc.—my first impression is that they made a terrible mistake by including all the (as Rob Lightner calls them) "magic zombies," the tanks, the boomers, etc. The hunter seems totally fine, since they're phenotypically still standard zombies.
I've been really looking forward to this game, and I thought it would tap into the deep well of zombie anxiety and associated mythos that we all have, when we talk about 28 Days Later, World War Z, Dawn of the Dead, etc. So I was freaked out the first time I jumped in with Brandon and Tyler (bless you, Tyler, for making me take point), but the first time I saw a boomer, the super-fat zombies, my anxiety just totally evaporated. My brain was just like, "Ohhhh, these basically may as well be aliens or orcs or whatever." Why do none of the touchstone zombie movie and books have "magic zombies"? Because that would push them into SF and make them way less effective. I think they've fucked with the recipe and it shows. It doesn't help that there are only like ten kinds of "normal" zombies, and once you've seen them all, you no longer believe that they were unique humans that underwent some horrible transformation that could happen to you, too.
I'm sure there are all sorts of good gameplay arguments for including the magic zombies, but story-wise, it seems like a colossal misstep. I think this game could have kept me on edge for a long time, but after five minutes it already feels interchangeable with Gears of War, just with a different skin. That doesn't mean it's not fun, but I feel pretty shortchanged after the marketing hype. I think we all felt like, "wow, finally, a game that simulates what we talk about all the time!" But it isn't that at all.
"Real," scary zombies:

Not "real," not scary zombies:


Recent Comments